Unfortunately, Just Cause 4 is an unpolished and unpretentious title that looks like a mad frog which is dancing in a pool to the tunes in its own head. Like all previous games in the series, Just Cause 4 is in the way of chaos. Despite its focus on abandon, there is something not quite about this game. It seems it doesn’t learn from the mistakes of Just Cause 3. Especially when mistakes happens in some of the repetitious missions. It’s a fun game to play, but in parallel it’s a bad and annoying.
In the game, I as the series protagonist named Rico Rodriguez, exploring the South American island of Solis, the home of the protagonist’s father. This time, the protagonist’s helping oblate the South American island, serving as a massive paradise of beautiful communities. A dictator named Oscar Espinosa with his army of thugs are invading the town. (Just cause 4 connects the plots of previous entries). And then I decided to smash the infrastructure of the oppression. During the gameplay, I’ can use a helpful arsenal of weaponry and tools, but my power is a wrist-tether. This feature enables me to zoom around the environment, scale structures, and crash into foes. Tethers are also long-rang weapons such as remote control jets and more.
Like the previous games, Just Cause 4 also introduces an open world environment. It lets you explore the world from a third-person viewpoint. The main objective is to take back the control over the given island as you did in previous games. There are several regions and each has its specific mission that you must complete. Once you’ve done that you can call in teams of revolutionaries unlocked by smashing infrastructure and conquering specific regions to take control of it. The entire map is open world and available for you to explore from the beginning. But you can move these squads into nearby regions that are in your control.
Progression in the game is completed through territory-taking missions, which is the most protracted segment. It’s a small set of objectives that vary between finding consoles, standoffs against hordes of enemies while someone trying to hack a terminal. The story-based missions are more carefully created, with some brilliant set of pieces where you as Rico are chasing the huge tornadoes, or dashing through massive deserts.
The developer replaces an old update system with once-unlockable abilities. In a tether loadout system, you can find three different loudouts and each comprises a mix of rocket, balloon, and retracting tethers.
Just Cause 4 has everything you expect from the title of the Just cause, almost to by default. Compared to Just Cause 3 game, the modifications and improvements are widespread around its beautiful open-ended world, but minor. So, while defeating yet another army of a dictator is the same type of mindless explosive fun and comedy the series is created on. It doesn’t do more to incorporation the new technology (diverse and extreme weather effects) and grapple mods in the fight.