Dozens of New Features
The public testing phase has been rolled back, meanwhile, Splash Damage and 343 Industries have unwrapped a great deal about what they are working on and what their huge aims regarding PC version. Halo: Reach inspires the Halo: The Master Chief Collection and introduces plenty of elements, including lots of epic control options, an overhead UI, and a progression system, while the main gameplay is being left alone.
Senior Producer George Wright Statement
The testing phase, transforming the game into a PC game, has proved to be tough than it considered. However, it’s one of the main reasons testing has been delayed. According to Senior Producer George Wright that the games are old, but there’s still a lot more; 8 game releases and more than seven TB of Data. Different types of game engines are available, including non-Halo specific game engines, with varied programming styles, and lots of contributions have been made by different developer teams over the past years.
Max Szlagor Reveals more Details
Despite lots of complexities a lot of progress has been made, including minimal input legacy, text chat, revised menus, and other new features. Moreover, one of the most prominent features is a progression system that is quite simple, promises Wright, and also will allow you to track their achievements and unlock rewards. Lots of new variety of features have been planned to include in the game for progression, too, but it’s not enough. The design direction named Max Szlagor reveals few more details regarding the collection that the main goal is to offer a system that holds the spirit of progression in Halo: Reach video game but also delivers it in a new way.